For your Capstone project you have the freedom to pick whatever problem you’d like to solve.
By now your project should have been approved. We’ll need to start them this week.
We’d like you to have an actual client who needs something done, whether it is creating a new or improving an existing website, creating a prototype to solve a problem, or having a new take on an existing app. However, we will understand if you have not been able to find a client.
Mobile apps are preferred over websites since they are where most of the action is these days. But a good website – or other type of product – design can effectively showcase your UX skills.
Working with a real stakeholder will be a great learning experience. If you have the opportunity to work with a startup or a company, brainstorm with them and find a side project you can complete in roughly 5 weeks.
Capstone Requirements:
Kickoff: 2-3 days (Complete by next week)
Meet with client to gather needs, basic requirements, and brainstorm
Perform a stakeholder interview
Create a research plan and review with your client
Discover: 1.5 weeks (Complete by Lesson 19)
Perform competitive research
Perform at least one, and preferably two, user research methods with 3-5 participants: Interviews, contextual inquiry, usability testing
If you perform card sorts or surveys, aim for at least 6-10 participants
Report on your research
Define: 3-4 days (Complete by Lesson 20)
Problem Statement
1 or 2 Personas
Optional: Journey or Empathy Map
User Stories: high-priority stories, others if possible
User Flow of main tasks
Optional: Site Map
Design and Test: 2 weeks (Complete by Lesson 22)
Sketching
Using Figma, Sketch, or Adobe XD:
Write a test plan
Test 3 potential users
Validate accessibility
Report on your usability tests
Create a Case Study: Online or PDF: 1 week (Due by Lesson 23)